SPACE IMAGE SOUND
EXCG / lalineabiancastudio carries out a research upon Space (Architecture, Design, Landscapes), Image (Virtual Environments, Graphics, Hypergraphics, multi-video-media, Advertising, No-profit Adv, Social Campaign, Corporate Identity, etc.) and Sound (Sounding Landscapes and Architectures, audio-visual installations, Set Designs of noise and sound, etc), declining it towards an innovative and far-seeing efficiency, intending to look ahead to the next future, made of professional, complex and hard to discern globalities.
This way, we involved ourselves deeply in joining professional and cultural, geographical and intellectual identities to demonstrate our will to push ourselves “further’’.
Whithin EXCG / lalineabiancastudio, the studied and treated phenomena – and their related phenomenology – such as Image Space and Sound are moulded according to a concept and idea, which places the concerning satellites (Architecture, Design, Landscapes, Graphics, Communication, Multimedia, Audio Sets, Video Sets, Performances and events: that is to say the sub-mentioned trinomial’s areas, including the entirety of their meanings and permissions) in two different operating lines:
The First One (Y),
carries out an expertise, which serves Community, Client, Public and Private.
That expertise offers highly qualified and qualifying products to the social and cultural overview, in line with the most current and traditional market demand. This way, target and marketing give customers a creative idea, which – once the competition and competitiveness barrier has been overtaken – turns project/products offered on the marketplace into valid, concrete and effective ones. The sub-mentioned projects are basically in line with the demand of the most actual market and this transforming society, inviting users sometimes to get involved in a creative way.
The second One (X),
aims to the identification of projects and products turnable into a creative excellence’s territory, where research and expertise meet each other, generating projects, products, services and high level training, such as: science and creative research, originality and innovation.
That is about ideas and thoughts first, then products and realizations, which become a sort of unicum – setting oneself up as an archetype for a given project, shape or concept -.
Remarks, starting points, imaginations are collected from contemporaneity and within its related society, always more deep-seated in a dialectics between reality, desire and abstraction.
Analyzing, knowing and conveying known spaces, inventing and making useful contaminations and interdisciplinarity between genres and well-established/to be invented sciences, are the principal aim.